King Boo got to be a boss, though. Boo was also a playable character in Mario Party: Island Tour, Star Rush's Mario Shuffle mode, and Super. Toadette became playable in 6, but she was then relegated to be the host of one of the boards in DS. In Mario Party 9, she didn't appear at all.
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Mario Party: The Top 100 is a game in the series for the, released initially on November 10, 2017 in North America. It is the twenty-third game in the Mario Party series overall, as well as the third game in the series to be released for Nintendo 3DS. The game is a compilation of various from prior home console Mario Party games, all of which have been redone with updated graphics, sound, and controls, and some of which have slightly altered rules from the original games and recycled music from other games. The game is compatible with local wireless play and Download Play, which allows up to four players. The game supports, which can be used in the Minigame Island mode or to unlock Minigame Packs. Being initially released approximately two months after its announcement, Mario Party: The Top 100 has one of the shortest announcement to release timelines of retail games in the entire.
A returning minigame fromUnlike other installments from the Mario Party series, which have a focus on boards and their gameplay, Mario Party: The Top 100 has a focus on the various minigames from home console entries, which serves akin to an extended minigame mode from previous installments. Mario Party: The Top 100 does not introduce any new minigames on its own, serving purely as a compilation for minigames from previous installments.The minigames have players doing various activities in a short time limit, such as racing against opponents in a skating rink or platforming against rivals. Players use Nintendo 3DS capabilities to perform actions, such as tapping objects with the touch screen, blowing into the mic, or using the gyroscope to balance or steer objects, though most minigames use the traditional buttons and control stick format. The goal is to perform the best out of opponents within each minigame rule and controls, which are briefly explained prior to playing the minigame. Some minigames allow players to team up against opponents, either in symmetrical 2-on-2 minigames or asymmetrical 1-on-3 minigames, and some minigames have only two players competing against each other, called Duel minigames.
Not limited to these general minigames are DK minigames, Bowser minigames, Extra minigames, and Puzzle minigames from previous installments, all labeled as Special minigames in this game.The game is for four players only: if there are not enough human players, computer-controlled players fill up the slots. These computer players can be adjusted with difficulty levels from Normal, Hard, Very Hard, and the unlockable Master difficulty. There are colors for each player (P1 is red, P2 is blue, P3 is green, and P4 is yellow).Other auxiliary game modes are included in this installment. They provide other ways to play minigames, such as playing through a randomized set of minigames in Minigame Island, or playing a fixed amount and type of minigames to set records in a Decathlon mode.Game modesMario Party: The Top 100 has a total of seven game modes.100 MinigamesAll 100 minigames can be selected and played on in this mode, similar to 'Free Play' modes from previous games. Minigames can be sorted by game, type, or favorite status.
Initially, players have access to only 55 minigames, most of them Free-for-All minigames. The rest of the minigames are unlocked through playing Minigame Island. Players can tag minigames as favorites to ease the process of selecting a minigame they wish to play in, thus creating their own pack. Players can create up to three favorite packs. The game also keeps track of how many times a particular minigame is played. When a minigame is completed, a player can opt to play again, return to the 100 minigames menu, return to the main menu, or play another randomly selected minigame that is unlocked.Minigame Island. In of the Minigame Island modeMinigame Island is a single player mode, hosted by, that first appears in.
After players select their player character, they can select a computer-controlled teammate for 2-on-2 minigames: if chosen as a teammate, these characters do not appear as rivals. Players compete against computer-controlled rivals as they travel through four worlds.
Minigames are in a set location, with the aesthetics of the area surrounding the space giving a clue to what minigame the player can play in; due to some worlds having a grid-like branching paths, players can also play minigames in a certain order they wish or skip certain minigames altogether. In order to beat this mode, players need to best their rivals through minigames and retain their lives given at the beginning of the game from not placing fourth. Players do not have to win the minigame to progress through Minigame Island: simply playing the minigame opens up paths to other minigames. Once a is reached, Toad asks the player to either continue or quit the game, and if players continue, they can access the next World by jumping into Warp Pipes. Gradually, CPU difficulty gets harder the more players advance through the mode.When players receive first place in a minigame, they receive three and 10 coins. If they win against, or against another playable character in their respective minigames, they receive four Mini Stars; prior to entering, players face off against Toad himself in with other CPU players. Players receive less Mini Stars when they place second and third, and performing the worst in the minigame loses a life.
Earning Mini Stars from placing well in minigames unlocks certain Special type minigames. Players can earn lives when they receive 100 coins.
Players can find numbered coin blocks in the map (marked by an! Space) and can receive an amount of coins depending on what number they hit, though!
Space can also indicate that there is a Bowser, Duel, or DK type minigame. Minigames unlocked through this mode will be available in 100 Minigames. If players clear all minigames, they unlock a harder variation of the mode, which has more difficult CPU opponents participating in minigames. If players earn all 300 Mini Stars by placing first in all minigames, they unlock the Master difficulty for computer players.Minigame Match.
Gameplay of Minigame MatchHosted by Toad, this game mode serves as the game's only board-type mode and plays similarly to Balloon Bash from the previous installment,. Players travel around a small board, rolling the that dictates their movement. Prior to starting the game players can set the amount of turns the game has between ten and fifty, in multiples of five; games that have less turns end more quickly than games that contain more. All players also choose a minigame pack from which minigames during the game will be selected. Similarly to Balloon Bash, players need to pop dotted across the board, as collecting the most stars is essential to winning the game. Star Balloons come at a price of ten coins, and if players cannot afford the star, they cannot receive the star.
Once popped, Star Balloons respawn in another area of the board, giving other players opportunities to purchase them. Star Balloons can come in bundles of one, two, three, four or five, with their prices adjusting depending on the amount offered. If players cannot afford all Star Balloons, the rest of the balloons are discarded. Players can earn more coins by doing well in minigames, as well as by collecting them around the board and popping various. A 30-coin bonus can be earned if players pass by all three stamp spaces (Shy Guy, Koopa Troopa, and Goomba) on the board. Items return and assist players against their opponents: players can either obtain items by landing on the random event!
Spaces, spaces, or via purchasing them from. When two players land on the same space as each other, they are both awarded one coin. When the last five turns is reached, Toad gives a pity item towards the player who is last. At the end of the game, three Bonus Stars are rewarded to players that met certain criteria, such as popping the fewest Star Balloons.When a Minigame Balloon is popped, a minigame will be played at the end of the turn. The minigame is chosen by a roulette, with each player selecting one of the minigames from their chosen minigame pack. If a minigame has been played, it cannot be selected again until all the other minigames in that player's minigame pack have been played.
As well, the player's portion of the roulette is larger if they were the one to pop a balloon or if a is used, increasing the chances of their minigame being selected. Finally, the player whose minigame was chosen earns double the coins from the minigame.
If two of the same minigame was part of the roulette, if the minigame gets selected, the earnings are doubled.Championship Battles. Selecting a minigame in Championship BattlesChampionship Battles is hosted by, and it has players setting off against rivals and other players using random minigames from a minigame pack, a concept first introduced in.
Whichever player receives the best of three or five rounds wins the mode.DecathlonFirst introduced in, Decathlon has players playing a fixed number of set minigames in a set of either five or ten minigames against rivals and other players. The player earns more points depending on how well they completed the minigame rather than if they won, and the score in the minigame converts to points to the overall score.
Players can also set a high score record in this mode, as well as viewing preset records, indicated by a character setting the record, with Mario setting the top score for both Decathlon types.These are the minigames and their order in both Decathlon modes.Decathlon. CollectionIn this mode, the player can view brief descriptions of the previous Mario Party games featured in this game, as well as of their host characters. The descriptions of items usable in Minigame Match are also available, as well as the game's music tracks and staff.MultiplayerMario Party: The Top 100 allows players to use Nintendo 3DS Local or Download Play to play with other players. Players have access to all modes with both options, though in Minigame Match mode, Local Players can all have their favorite minigame packs chosen from a roulette while in Download Play mode, only the host can choose the pack they would wish to play with.amiibo featuresMario Party: The Top 100 is compatible with all Mario related amiibo (except cards) in some modes.
In Minigame Island mode, if players lose their last life, asks the player if they want to scan an amiibo of the corresponding character to regain an extra life. Additionally, in Minigame Island, if players stand on a space with an amiibo icon, they can tap an amiibo to earn 10 coins. If a Goomba or Koopa Troopa stands on the amiibo space instead, players may tap a Goomba or Koopa Troopa amiibo respectively to earn a bonus 50 coins. Each compatible amiibo may be used only once per day.If a Goomba or Koopa Troopa amiibo is scanned in the Minigame Pack selection screen in Minigame Match or Championship battles, players unlock the entire pack from the Goomba Minigame Pack or the Koopa Minigame Pack respectively.Compatible amiibo.
8-Bit Modern MarioCharacters Playable charactersEight characters are playable. All of said characters are available from the start of the game, thus making Mario Party: The Top 100 the first non-arcade Mario Party game since to not have any unlockable characters. Additionally, this game does not introduce any new playable characters to the Mario Party series, though players can use characters who are previously unavailable in prior Mario Party games, such as being able to use in Mario Party minigames prior to her debut in Mario Party 10. He's rude and crude and likes to toot.his own horn.He's lean, mean, and.well that's about it.
Lean and mean.When trouble comes calling, this loyal sidekick jumps to the rescue.Saving the cosmos while destroying rivals? Sounds like Rosalina.Non-playable charactersand are non-playable characters who serve as the game's hosts, while and serve as NPCs for various minigames.
The game's official website lists these characters as 'Friendly Faces' and 'Fierce Contenders' respectively.Friendly Faces. Watch out for this Kong – he'll go absolutely bananas on you!This spiny-shelled menace may be strong, but his breath isn't everything.Other charactersThese characters are the various minor NPCs that populate the world and minigames. Minigame Match board features SpaceFunctionLanding on it gives an item out at random.Players who pass these balloons earn the amount displayed on the balloon, whether it is 5 or 10 Coins. A minigame starts, and players who popped the balloon not only earn a bonus amount of coins, their selected minigame pack on the roulette obtains a larger space, increasing the odds that their minigame is chosen.Players can buy Stars for 10 coins each when they pass by it. Eventually over time, Star Balloons respawn in a different location on the map. Up to five Stars can be purchased.EventA random event occurs when players land on this space. Players can obtain a free item, obtain a coin bonus, steal coins from another player, or switch places with a randomly selected player.If landed on, players can buy various items.StampWhen either landed on or passed by, players earn a stamp with an image of a Shy Guy, Goomba, or Koopa Troopa on it.
Collecting all three stamps gives the player a 30 coin reward.Minigames Main article. Minigame selection screen from the 100 Minigames modeThere are a total of 100 minigames in this game.
Minigames are sorted through many different categories, one being their play-type. Free-for-All minigames involving a battle royale between all four players. 2-on-2 minigames have two teams of two working with each other to best the other team, while 1-on-3 minigames have asymmetrical gameplay of the lone character and the team of three characters attempting to win the minigame, which both sides have different rules to each other. Special minigames are typically lengthier and have more complex rules that abide differently than the aforementioned categories.Minigames have seven different genres: Action, Skill, Racing, Sports, Brainy, Lucky, and Puzzler. Action minigames typically involve more intense environments, with the players actively competing against one another to either obtain the most points or to survive a minigame, examples being. Skill minigames have players either having the most precise movements or input a control command the most to win the minigame, examples being. Racing minigames are self-explanatory: players race against other opponents to complete the minigame the quickest, with examples being.
Sports minigames are based off actual sports with simplified, minigame rules applied to them, examples being. Brainy minigames have players either thinking or memorizing commands to win the minigame, with examples being. Lucky minigames require players being lucky with what they selected to win the minigame, examples being. Finally, Puzzler minigames have players partake in various puzzles, either playing alone or with an opponent, and these minigames include and.Minigame packs Main article:Minigames are also sorted into packs containing five minigames, named after the general theme of the minigame such as minigames taking place in snow/ice locations or minigames having Koopa Troopas in them. These packs can be selected for use in Minigame Match and Championship Battles, though players can create a minigame pack featuring their favorite minigames as well: up to three favorite minigame packs chosen by the player can be created.
Aside from the player's custom packs, there are a total of 19 packs in the game. Two of those, the Goomba and Koopa Troopa packs, can be instantly unlocked when the respective character's amiibo is scanned.Changes. The (left) from the Mario Party version of is replaced by (right). Many minigames move notably faster, having less pause time between certain actions. Many minigames do not retain their original music, instead using either other tracks from the same game or different games in general. For example, uses the Mario Party 3 music track 'Nice and Easy', instead of the track 'Keepin' on the Path'.
On a related note, the early Mario Party games, which had multiple 'minigame win' tracks, are represented here by only one such track apiece. Objects in minigames from the early Mario Party installments (e.g.
The balls in ) no longer use the character's personal color, instead using red, blue, green and yellow based on the player number color, as has been the case since Mario Party 6. Draws no longer occur if multiple players win, instead awarding first place to any player who wins the minigame.
This does not occur in 2-vs-2 minigames. Some minigames change their controls to take advantage of Nintendo 3DS hardware. Examples include and using the gyroscope while has players using the touch screen to rotate the crank. Some of the minigames are no longer required to use the microphone as well.
Players can skip CPU actions in certain minigames. Winning and losing animations unique to the minigame, such as in or, have been removed.
Some minigames now have a 3-2-1 countdown to the start of the game. Examples include and. The Piranha Plant in is replaced with. The Bowser Suit of the lone player in has a Bowser face attached to it, with the character's head poking out. The Shy Guy in does not have a jacket or eyepatch, though his pirate hat is still retained. The music also does not speed up as time passes.
The platforms in have different shapes imprinted on their surfaces, most likely to assist those with color blindness. The colors of the hexagons are also in different places than the original. Additionally, there is no longer any recoil from ground pounding another player.
The rules for have changed. Now instead of just getting to the musical symbol to clear the game, players try to collect as many as possible. In, players no longer need to to guess the exact amount. Instead, the players who were closest to the actual amount will win. Minigames from that have alternate variations only use one set variation. For example, Roll Call only makes players count, while only uses one racetrack. Similarly, minigames from take place only during the day.
Minigames from Mario Party 3 no longer have flat aesthetics. In, larger snowballs can now destroy smaller ones without breaking themselves. A Mega Mushroom replaces the regular Mushroom in Toadstool Titan, which has been renamed. A new arrangement of the Mega Mushroom theme music from is used instead of the regular invincibility music as well. starts with only two drums instead of four. Also, the minigame's theme has been shortened. A replaces in.
Piranha Plants do not appear in, and characters recover faster from a fall if they miss a vine. replace Shy Guys in. replace in. now has three yellow lights instead of two. In, the clips at the start of the board are colored mushrooms instead of emblems pertaining to the characters. The in have been replaced by.
The player has 7 health points in The Final Battle! As opposed to 10. Falling into the lava results in losing one hit point, rather than automatically losing. In the final segment of The Final Battle!, the camera rotates with the player instead of remaining in a stationary position. The switches are also ground level and do not require the player to jump on them first. The pitching machines in wind up and pitch baseballs noticeably slower than in Mario Party 5. In American English, 's distances are measured in yards instead of feet.
The maximum distance is increased as well, capping at 60 metres/yards rather than 170 feet/55 metres. 's ground is a 10 × 10 grid of blocks instead of 12 × 12. Also, it comes in only one design: that of an 8-bit Mario head.
Some of the icons in have been updated. The Koopa Shell has been replaced by a Koopa Troopa, the Buzzy Beetle uses its more updated design, and the Cloud and Paratroopa Shell are replaced by Bullet Bills and Boos. The Shy Guys in have been replaced by Toad and Toadette. Additionally, players are no longer stunned if hit by their own teammate.
now eliminates players one at a time instead of three at once, making it more similar to the minigame. The ball is easier to push and rolls around more quickly in. Description NA VersionEver partied with Mario? Stuffed mouthfuls of pizza? Dodged penguins? Well, the party is back with the top 100 minigames in Mario Party™ series history! Test your memory, speed, and luck in a variety of multiplayer minigame types.
With Download Play, up to 4 players can party on their own system with just 1 Game Card! This time, the fun comes faster, thanks to some fresh features, including a Favorites option for quicker minigame selection and streamlined instructions. Start playing and pretty soon you'll find there's only enough room for the best at this funfest! EU VersionFor years, the Mario Party series brought us together around our home consoles.
Ever since the original launched on Nintendo 64. We partied like it was 1999. Because it was. And now, the best minigames from all 10 home console titles are going portable. We've curated the top 100 minigames - the most ever in a single Mario Party title - to create the best one yet. The game supports Download Play for up to 4 people, so with just one Game Card, any of your friends with a Nintendo 3DS family system can join in too! (September 13, 2017) YouTube.
Retrieved September 13, 2017. Retrieved November 13, 2017. Retrieved November 13, 2017. ^. Retrieved September 14, 2017. Retrieved November 19, 2017.
Retrieved November 20, 2017. Swalley, Kirstin. (November 19, 2017). Hardcore Gamer. Retrieved November 20, 2017. Morales, Greysun.
(November 15, 2017) Twinfinite. Retrieved November 20, 2017. Biordi, Jordan. Comics Gaming Magazine. Retrieved November 20, 2017.
Mario Party: Star Rush[a] is a party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It deviates from the normal Mario Party series in its removal of turn-based gameplay in favor of the ability to move at will, simultaneous with other players, and without set paths on the game board. The game was released in Europe, Australia, and Japan in October 2016, and in North America the following month. The game is preceded by Mario Party 10 for the Wii U.
Gameplay[edit]
Yoshi, Yellow Toad, Princess Peach, Toadette, Blue Toad, Red Toad, and Donkey Kong battling the King Bob-ombboss
Mario Party: Star Rush is a handheld party video game in the Mario Party series based on group minigame events that follow a board game concept. Star Rush's main change to the franchise is its replacement of turn-based gameplay with the ability to move at will, simultaneously, and without set paths on the game board.[1] The game's main mode is 'Toad Scramble', in which all players play as Toad from the Mario franchise. Other Mario series characters can be recruited to play on the player's team, but are not themselves playable.[1]Star Rush features boss battles where players compete to deal the most damage to the boss.
Up to four players can join a common multiplayer game when near other players through the Nintendo 3DS handheld console's local wireless mode.[2] The game is also compatible with fifteen of Nintendo's Amiibo figurines.[2]
Development[edit]
Nintendo announced the game at the end of a press release for the 2017 The Legend of Zelda: Breath of the Wild during its June 2016 Electronic Entertainment Expo coverage.[1] Journalists described the announcement as 'hidden'.[1][3] Nintendo showed more of the game the next day.[3] Shortly after its announcement, Twitter users commented on how the game's box art was reused from other projects, including the label of SpaghettiOs canned pasta.[4] Closer to the game's release, the box was updated with original art. The removal of the turn-based format was designed to make the game better for portable play.[4]Mario Party: Star Rush was released in Europe on October 7, 2016, in Australia on October 8, 2016, in Japan on October 20, 2016, and in North America on November 4, 2016.[2]
Reception[edit]
The game received mixed reception, according to review aggregator Metacritic.[5] Sean Buckley of Engadget praised the new design choice to remove the turn-based format. He wrote that Mario Party minigames were fun but that the board game format was antiquated.[1] Chris Carter of Destructoid lauded the removal of the series' 'car' mechanic, in which all players traveled in a car together on the game board, though he remained 'not hopeful' for the new game overall.[3] In Japan, the game sold less than 30,000 units in its first week.[6] It has sold 88,544 in the region as of December 16, 2016.[7]
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References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mario_Party:_Star_Rush&oldid=944737789'
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